In the heart of Teesside retail park lies Belong Teesside a fully kitted out gaming arena featuring high end gaming PC’s, a PlayStation and Xbox and even VR.
Gambling is a big issue in the UK with over 400,000 problem gamblers according to the Gambling Commission. Commonly, gambling is pictured as slot machines, race betting and so on, but now it’s becoming more prevalent in a new medium: gaming.
Horror is a huge part of the gaming medium with standout titles such as Silent Hill and Resident Evil, classic series that have been cemented in gaming history. Games can be much more immersive and terrifying than movies at times, as you actually have to participate and you can’t do so hiding behind a pillow. If they are so terrifying though, why are they selling so well and why do we go back and play them time after time?We sat down with Sociologist and fear expert Margee Kerr to find out.
Motion capture is becoming more and more popular in the games and animation industry with notable games utilising it including Uncharted or God of War. Teesside University hosts its very own state of the art motion capture suite which students can utilise at any time whether that be for games or animation.
Newcastle is becoming widely regarded in the gaming industry as of late, perhaps one of its most well-known companies it houses is Ubisoft reflections responsible for many franchises including Assassins Creed. However, it also houses a selection of Independent games companies one of which being Nosebleed Interactive.
With Celeste, a game touching on issues of mental health recently winning best independent and games for impact at the 2018 game of the year awards it shows that it’s not just huge action orientated games being held dear to gamers.
Recently one of this generations most anticipated RPGS, CD Projekt Red’s Cyberpunk 2077 boldly announced it would be entirely first person. What followed was a surge of backlash from fans across the world but why?
Animex is a festival of Games, Animation and VFX held annually at Teesside University. It features industry names from around the world who come to speak to students and the public about their work. Now in it's 20th year it shows no signs of slowing down.We sat down with Tim Brunton to discuss what the event entails, how its growing and what its like organising an event like this so sit back and tune into the podcast!
Featuring an interview with Olly Bennett (Managing director at Cardboard Sword) we dive into the world of independent games development.